Showing posts with label spearhead. Show all posts
Showing posts with label spearhead. Show all posts

Wednesday, June 16, 2010

Spearhead update!

Nothing new on the 40k front on the Games Workshop website. They are still in their Warhammer Fantasy frenzy (understandably). However, while browsing the 40kOnline forums this morning, I noticed an interesting post about the Spearhead rules. It seems GW snuck in an update to the rules.

The Outrider formation can now, in addition to tanks and walkers, include skimmers. This means that Vypers can be used to escort a tank now in that formation!

Sneaky update, GW...sneaky update... At least post something to let us know!

Tuesday, June 8, 2010

For you IG Tread Heads!

Monday on the Games Workshop website, they posted a step-by-step assembly of the new Leman Russ Battle Tank. It looks like a really nice model. The sponsons and hull mounted weapons are inter-changable. With a little work, I'm sure the turret mounted cannon (which it comes with four options) could be also.


Today, they have a nice article on painting it. I only wish I could paint half as well and quick as the 'eavy Metal team hehe.

Monday, June 7, 2010

Spearhead & New Eldar Fire Prism / Night Spinner

If you haven't seen it yet, the new Spearhead rules and formations are out! You can find the rules in the June 2010 White Dwarf and the formations here. (Web site registration required!) Looking at the formations, I'm really looking forward to trying a few of them with my Eldar.

Mechanized Assault

Looks very Eldar-ish. Being able to outflank on the first guarenteed has got to put a kink in anyone's general attack plan. One to three Wave Serpents loaded up, maybe mix a Falcon with Fire Dragons in there. Lots of disruption potential in this spearhead

Outrider

Need to protect that one unit to make sure it survives to fire or deploy its payload? This is the spearhead for that. Protect one vehicle with one or two others. I only hope this one gets ammended to somehow be able to include Vypers (since they are neither tanks nor walkers.

** Update ** Skimmers are now allowed in this formation via a quiet update. Vypers are in...

Seek & Destroy

This could make vypers an attractive option with the ability to move flat out and fire as if they had moved at combat speed. They could cover some real distance and unload a serious payload into something. Might be a one-trick pony though since they are fragile.



With this release, Games Workshop also introduced the plastic multi-part Fire Prism/Night Spinner kit. I picked one of these up on this last Sunday and opened it up to take a look inside. Quick inspection noted that the new Star Engine and Vectored Engine add-ons look like you can either put them on or keep them off. No easy way to make them removable, but I'm going to play with some magnets and clippers and see what I can do.

Hopefully, I'll be able to get some pictures posted of it before assembly, during, and after. Maybe I'll even get around to painting it *sighs* No I still have not finished those Dire Avengers from 2009.