Well, I put together an experimental 1500 point list. The list consistsed of a Seer Council on jetbikes, Dire Avengers and Scorpions in Wave Serpents, Fire Dragons in a Falcon, and a ground slogging unit of guardians with a Wraithlord for support. My opponent was an Imperial Guard player, fully mechanized with veterans, two Vendettas, a Banewolf and Hellhound, 2 Medusas, and a mechanized command squad. Sadly, I lost 6 kill points to 4 kill points.
I think the first roll of the game set the pace. I rolled my psy check for my Farseer for Fortune... box eyes... double sixes out of the gate for the very first roll. Ghosthelm check passed, but that lack of fortune broke the game for me. First shooting round for IG, everything he had targeted the council and took it out round 1. *chuckles* Such is life. My mistake, still moving them up after failing the fortune roll. Lesson learned...(did I mention I moved them up too close to the Banewolf and Hellhound too?.. damn template weapons hehe).
Even still, I managed to make a game of it and almost could have pulled off a draw, but my Fire Dragons, which had to leave the Falcon because it got immoblized, died horribly... right next to his armor. An empty wave serpent went and picked up the Dragons, it then zipped them up to the enemy armor, and that turn, for the first time in the game (turn 4), he managed to destroy a wave serpent after I had moved it 24 inches across the board... bye bye passengers hehe.
All in all, I had fun though and it was nice playing against something new.
My son sadly lost also. He played a veteran Eldar player fielding two Fire Prisms that just took their toll on his armor and infantry. He learned he needs to take those things out =)
So that's week #2. On the plus side, we both made our terrain rolls to take a new area on the planetary empires board after our games.
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